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Like I said, the fourth one does explain how they are related to each other, but even then, they still feel like throwaway experiences and the story really just exists in the fourth episode. They are just experiences without a conclusion. With each episode, they seem incomplete stories. In general, the controls are clunky and it’s a bit stressful to play. I tried typing “go to kitchen”, “go outside”, but it actually expected “go to hallway”, then from the hallway I could move to the kitchen. I tried “look at room”, “look at people” without success, then I assumed we needed to leave the room. So for example, it tells you that you are in a room of people you don’t recognise, but doesn’t give you any more info than that. Often, the objects you need to type aren’t displayed on screen. When you play the text adventure, certain commands seem to work in some areas, but not others.
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It doesn’t do a great job of explaining what you need to do. However, I think this highlights the main problem with the game. At this point, I realised there were controls to zoom and focus the text to see the microfiche, so maybe it wasn’t hard to see the text in episode 3 afterall. The fourth episode revisits mechanics from the previous three. I found it difficult to see the text, and some of the instructions seemed a bit cryptic, so I looked up what you needed to do on a walkthrough. Then you need to check microfiche for the next codes to enter.
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In the third episode, you are adjusting a radio to pick up a code to enter in the computer. You have a computer with the instructions, so need to check them to work out which machine to turn on and adjust. In the second episode, you are performing lab experiments by switching on machinery and turning dials. At first, you play a normal version of the game, but then replay a creepier version. You type in commands to navigate a house like “open door”, “go to hallway”. In the first episode, you are playing a text-based adventure game on the Spectrum computer. I won’t go into detail about the fourth episode because it’s basically a story based game, and if you explain the plot then it is a spoiler. There are 4 episodes in the game, and the first three seem unrelated, but all is explained in the fourth. I haven’t even seen Stranger Things, but the theme music and logo of Stories Untold instantly made me think of Stranger Things. Throughout the game, players are tasked to find a list of objects hidden within a particular scene, and to occasionally complete various mini-games/puzzles.By Ignition_jammy | Review Date: July 11, 2020 This is a Hidden Object Puzzle Adventure game, meaning a specific genre of story-driven, point & click adventures.
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This is a special Collector's Edition release full of exclusive extras you won't find in the standard version.
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Can you save those trapped in the stories, or will you join them as a permanent character? Find out in this gripping Hidden-Object Puzzle adventure! You’re off to Prague for a well-deserved vacation! But your fun is cut short when someone calls to you for help from inside a book of fairy tales! You’re in for the story of a lifetime as you investigate a missing author’s home to find the origins of a dangerous other-worldly magic. Grandma Studios brings you the latest fantastic installment of The Unseen Fears series!
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