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You shouldn't be any higher than level 25 with 30/40 ( combat skill) and 50/60 sneak. It would be best to train your choice of combat to 40, and sneak to 60 for that stealthy approach. Proceed to switch your Game Difficulty to Legendary and start "shanking" away! I do not think you would want to be level 50 with 80 in the mentioned skills (doesn't include destruction) while wearing Imperial or Stormcloak gears and wielding Iron or Steel weapons.that would just be insane.
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Remember, some instances of the game are "leveled" and grow in power along with you. You can train your One-Handed, Two-Handed, Archery, Destruction, and most importantly, Sneak abilities here for as long as you like! Neither NPC will die when their health drops to 0, but I do advise you to be very careful about how high you level up. Next, light the east brazier and that should complete the puzzle.It doesn't matter who you escape with, as they will NEVER die as long as you DO NOT ESCAPE Helgen. Not the one in the top left corner, but directly left of the oil lamp. Now go back through the water to the oil jar to refill your lantern again and go to the left (west) brazier. You go back south next and light the brazier with the hidden letters on the wall next to it. Take the lantern and light the north brazier. Swim across the water and use the oil jar in the center to refill your lantern. Light the north brazier first (the one across from the one you found the hidden prayer at). Your goal is to make the sign of the cross as you light the braziers. This is a Latin prayer meaning “In the name of the Father, the Son, and the Holy Spirit.” and it is used when making the sign of the cross during a prayer. First brazier is close to the water and if you approach it with your lantern the following words will show up on the wall “In nomine Patris et Filii et Spiritus Sancti”. Room is filled with water except for several platforms holding braziers you can light with your lantern. This is the sequence to use to solve the horse riders puzzle Raising the Dead right puzzleGo back out into the cavern and go to the opposite wall where you’ll find another black stone you can descend to reach the next puzzle. This will light all the fires and release the ghost.
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The order of activating these switches (that worked for me) is: second from the right, leftmost, second from the left, rightmost (or, if you mark them with numbers from left to right, 3-1-2-4). Make sure you activate them in quick succession and that you have your lantern lit. Pressure plates blink in a certain sequence helping you solve this puzzle. The point here is to activate the pressure plates on the ground in a particular order to light the fires on the opposite side. Descend into the hole and you will see the ghost that starts the puzzle. Reach the black stone, located left of the entrance into the big cavern and the big door the raiders are trying to open, to get to the horse riders puzzle. One is to the left of the entrance and one is to the right (looking at the in-game map these are south and north puzzles). Raising the Dead horse riders puzzleIn the catacombs you will initially have to solve two puzzles in the big room. This guide will try and help you solve those puzzles without many spoilers so you can experience the story on your own. You will go back to the catacombs and you’ll have to solve three puzzles in order to progress further in the story. It is labeled as Memory 13, Sequence 4, in the game and it can be started after you complete the first Suger’s Legacies.
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Raising the Dead is a main story mission that you can play as part of the Dead Kings DLC, which is a free content addon for Assassin’s Creed Unity.
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